Paradigm Shift: Catherine and the Cutscene
The non-interactive cutscene is an element in many narrative-based games that tends to divide the audience. It’s frequently used as a shorthand for poor video game storytelling, and to be fair that...
View ArticleJuxtaposition: The Beauty and The Beast Corps
I was probably going to get back to this anyway, but David Brothers slapped me with a Double Dog Dare, and you can’t back down from one of those. So here we go. In previous posts on this site, we...
View ArticleMinipost: Down to Zero (MGS)
There hasn’t been content on the site for a bit, so I’m going to try to cover some of the topics I’ve wanted to get to in “miniposts” – things at the day job keeping me busier than usual, you see....
View ArticleMinipost: Vamp, Vengeance of Spirit
A passing idle thought, similar two a couple of other character-based idle thoughts I had about the MGS series, which you can read here and here… What is the purpose of Vamp in the overall story of...
View ArticleThe SMTIV Letters, Part One: Anticipation
This week, we bring you a three-part conversation. The following post is compiled from a year’s worth of letters; even the intro was written about a year ago. I’m putting this file together at the end...
View ArticleThe SMTIV Letters, Part Two – Rising Action
Welcome back to Part Two of The SMTIV Letters! The inimitable David Brothers and I spent nearly a year exchanging e-mails back and forth about SMTIV, and now we share our thoughts with you. Here in...
View ArticleThe SMTIV Letters, Part Three – Collapse
Welcome back, for the final installment of The SMTIV Letters. David Brothers and I spent nearly a year exchanging e-mails back and forth about SMTIV, and now we share our thoughts with you. In this...
View ArticleDialogue: Kentucky Route Zero
I had to go get a routine (for me) blood test recently. My insurance situation had changed, so I had to go to a new location, at a hospital that I’d exited once but never entered. So on my way there,...
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